Confrontations over Coffee and Cigarettes

Conversation, it’s the craziest game you’ve ever played.
Game designer David Cage said in an interview, “If we can make simple scenes from daily life interesting to play, like two people just talking, then we have a whole new world in front of us. Then we can do anything.”
In an industry obsessed with running and gunning, this quote sounds absurd. “Bullets and blood, not tea and biscuits!” cries the typical gamer. With each next generation, processors become more powerful, outputting more textures and smartifying AI. We’ve gone from sprites with three frames of animation to polygons expressing a ballet of 3D motions. And with games mirroring the production values of Hollywood blockbusters, it makes sense that part of the next generation will be emotional display through motion-capture performances and facial expressions. An exclamation mark was the old-school way to convey loudness, but now we can squint the eyes, furrow the brow; the curving of lips can be just as sexy deadly as muzzle flashes.
Film Producer Todd Eckert says, “Today, the greatest potential for meaningful interaction between the entertainer and entertained exists in videogames.” The Writers Guild of America has also recognized this potential by creating a new award category for best videogame writing - though it’s nothing monumental since the best writing of 2008 came from people who weren’t WGA members. Says Ken Levine, “I’d never even heard of it. I don’t even know where to start to get involved.”
And while Bioshock was widely recognized more for its writing than gameplay, let’s mention its extreme, Shadow of the Colossus, an epic story masterfully told through visual cues and a silent protagonist; a game that, as we play we ask ourselves how does killing the colossi bring my loved one back or what do they represent. But the most important and disturbing question: “who is the bad guy - the colossus living a peaceful existence or me, the person slaughtering them?”
The industry has proven it can handle action opera. I’m wondering if we’ll ever see a game described as the interactive version of Before Sunset.
July 29th, 2008 by Mike / 0 Comments / Trackback / games, game writing, story