3d6+2

With the likes of the Internet - so ingrained in our lives that a day without it would be unimaginable - and the time-apocalypse that is World of Warcraft - so ingrained in our daily lives that a day without it would be unimaginable - I feel like asking a question. Do people still pen and paper role-play?
Most of us at the Big Spaceship grew up as geeks - when others were rolling down their car windows to whistle at chicks, we were rolling twenties. As the years passed and the responsibilities piled up, we waved a sad so long to our character sheets, our dice, and our experience (but not our experiences). Around this time, the computer and video game industry was on a slow rise from its early 80’s collapse, and by the 90’s another type of RPG captured the gamer masses: the MMO.
The new wave of gamers have grown up in the world of polygons and computer-generated cutscenes. The only kind of sprite these gamers know is the soft drink. Their RPGs are of the Final kind and WoW grind. “When I was your age, we had to role-play with pen and paper, usually in my parent’s basement. Characters were created longhand, damage calculated without the use of your fancy counting machines.” About the only thing that has remained the same is the Cheetos.
Now since I don’t hang around high schools - which would be weird and just plain sad - I’m assuming teenagers who play MMOs have no time, or even a need for pen and paper role-playing, and if they also play non-video games, then I’d also assume they’d be playing something like Magic The Gathering. For me, trying to setup a good-sized role-playing outing was its own adventure; rounding up people, finding a place big enough to support not only them but also the numerous tools needed to play (dice, character sheets, guide/source tomes, snacks). Not exactly a portable setup like Magic, where all you need is your deck and an attitude (”I’m gonna bury you.” “But you can’t because they changed bury to destroy.”). MMOs can be seen as a streamlined version of pen and paper role-playing, since they remove the clutter and provide the visual fantasy world instead of having the world exist only in the mind of the players. So it’s more than just convenience that makes MMOs the “better” choice. They provide everything pen and paper does except for three things: the physical presence of “the party”, the creativity of the GM, and the source material for the particular universe they are playing in (D&D, Rifts). For someone who grew up playing both videogames and pen and paper role-playing, the latter will always trump the former. Part of it is nostalgia, but more importantly and less selfishly, MMOs don’t come close to providing the wealth of source material pen and paper have. Storylines are much richer and GM-created adventures are only bounded by their imagination.
Will I ever get back into pen and paper role-playing? Most likely not. Will I start playing MMOs? Most likely not. What will I do then? I guess I will continue to be mildly entertained and tortured by single-player games.
Does anyone else feel the same way? Do you think I’m talking nonsense and should be dragged into an alley and get beaten up? Do you have any fond memories of rolling up a character and arguing with the GM that your sixth sense spell is always activated and that you should have seen that attack coming?
September 27th, 2007 / 1 Comment / Trackback